jimbrav Δημοσ. 9 Μαΐου 2006 Δημοσ. 9 Μαΐου 2006 re privateer ena ena tha pathei kaneis tipota.....!!!!
privateer Δημοσ. 9 Μαΐου 2006 Μέλος Δημοσ. 9 Μαΐου 2006 Title: Forza Motorsport™ 2 Publisher: Microsoft Game Studios Developer: Turn 10 Format: DVD / Xbox 360 ESRB Rating: Pending Availability: Holiday 2006 “Forza Motorsport 2,” the sequel to Microsoft Game Studiosʼ award-winning, fully customizable driving simulator “Forza Motorsport,” speeds its way onto Xbox 360 this holiday. With authentic simulation physics, bone-jarring damage, photo-realistic graphics, and licensed tuning and customization options, the franchise improves on the unprecedented features gamers enjoyed in its debut installment. Loaded with more than 300 of the worldʼs hottest cars for you to collect, personalize and tune, “Forza Motorsport 2” gives you a complete racing experience. Features: * Lap the competition with truly next-generation features. Made possible by the power of Xbox 360, “Forza Motorsport 2” burns rubber at 60 fps with 4x full-screen anti-aliasing, motion blur, and high-dynamic-range lighting in crisp 720p high-definition glory. And you can feel every nuance of your car and the road thanks to support for the official Xbox 360 Wireless Racing Wheel. * Experience uncompromising physics simulation. Top automotive engineers, professional race car drivers and programmers teamed up to create the most complete racing experience available. Cars incur dramatic damage and wear, which affects car performance. Advanced tire and suspension models respond to heat and pressure changes as well as weight transfer and aerodynamic load. * Master real-world tracks from around the globe. From the famously challenging Nürburgring Nordschleife track to the spectator-lined streets of Rio de Janeiro, race on meticulously designed tracks with an incredible sense of speed and realism. “Forza Motorsport 2” features more than 60 tracks carved out of 18 environments, including 13 real-world licensed circuits such as the Road America race track, Silverstone Circuit, Tsukuba Circuit and Mazda Raceway Laguna Seca. Sebring International Raceway is among four new real-world licensed circuits added to the repertoire of “Forza Motorsport 2.” * Collect, upgrade and tune hundreds of cars. From sport compacts to purpose-built race cars, collect more than 300 cars from over 50 of the worldʼs leading manufacturers such as Ferrari, Porsche, General Motors, Lamborghini, Nissan and Volkswagen. Take your car to the garage and install alternative engines, suspension kits, bolt-on superchargers, brakes, rims, racing slicks and more. Dial in advanced suspension settings, tire pressure and gear ratios. “Forza Motorsport 2” allows you to own the cars that will own the competition. * Create and share your masterpiece with the world. Express your inner artist in the paint and upgrade shops with near-endless visual personalization. Customize the shape of your car by combining licensed rims, performance parts and aftermarket body kits. Create your own unique paint scheme using millions of paint and decal options. Take in-game pictures of your creation in “Forza Motorsport 2” Photo Mode. * Compete in a vibrant online community. Take your personalized car onto Xbox Live® for some intense online wheel-to-wheel racing. Earn in-game credits and complete single-player career objectives while racing over Xbox Live. Watch the best racers as well as your friends from around the world compete on Forza Motorsport TV. “Forza Motorsport 2” (http://www.forzamotorsport.net) is being developed by Turn 10, a Microsoft Game Studio. Microsoft Game Studios is a leading worldwide games company with two core businesses: games development and publishing (http://www.microsoft.com/games) and Zone.com. Zone.com (http://www.zone.com) is the Internetʼs largest game site.
privateer Δημοσ. 9 Μαΐου 2006 Μέλος Δημοσ. 9 Μαΐου 2006 E3: NBA Live 07 trailer & image http://www.xboxyde.com/news_2919_en.html
privateer Δημοσ. 9 Μαΐου 2006 Μέλος Δημοσ. 9 Μαΐου 2006 E3: Lost Planet trailer http://www.xboxyde.com/news_2920_en.html
privateer Δημοσ. 9 Μαΐου 2006 Μέλος Δημοσ. 9 Μαΐου 2006 E3: NBA2k7 Trailer http://www.xboxyde.com/news_2921_en.html
privateer Δημοσ. 9 Μαΐου 2006 Μέλος Δημοσ. 9 Μαΐου 2006 E3: Fable 2 trailer http://www.xboxyde.com/news_2923_en.html
deus Δημοσ. 9 Μαΐου 2006 Δημοσ. 9 Μαΐου 2006 Α ναι και μη ξεχνιόμαστε βγήκε και το trailer απο NBA 2K7 μόνο για xbox360 πάλι. (με πρόλαβες privateer) http://www.xboxyde.com/news_2921_en.html just saw it...Specific jumpshots are in the game! 1)Duncan 2)Kobe 3)Marion 4)Ben Gordon So far thats all I saw. And there are brand new dunk animations. better courts also and better model players.
privateer Δημοσ. 9 Μαΐου 2006 Μέλος Δημοσ. 9 Μαΐου 2006 E3: Gears of War trailer http://www.xboxyde.com/news_2925_en.html
privateer Δημοσ. 9 Μαΐου 2006 Μέλος Δημοσ. 9 Μαΐου 2006 E3: Halo 3 trailer http://www.xboxyde.com/news_2924_en.html
BlizardBill Δημοσ. 9 Μαΐου 2006 Δημοσ. 9 Μαΐου 2006 plaka mas kaneis BlizardBill??? se ligo tha mas peis oti i parousia tis sony itan IPEROXI! ti allo tha doume!aporo se pio orio mporei na ftasei o fanboysmos! Περιμένω να ακούσω μαζεμένα τι σας ενθουσίασε .... είδατε κάποιο παιχνίδι ζωντανά, και σας φάνηκε καλύτερο από ότι έχει βγει μέχρι τώρα ? Πόσες είναι οι αποκλειστικότητες, και πότε βγαίνουν ? Τι ακριβώς σας εντυπωσίασε έστω από τα trailer των παιχνιδιών ... πχ από το halo3 τι συμπέρασμα μπορεί να βγάλεις για οτιδήποτε ? Για τα θέματα πέρα από games, όπως hardware hdvd κλπ, είπαν κάτι ενδιαφέρον? Οάου και ουάου ακούμε , και δεν βλέπω το γιατί.
p3tran Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 εγω παντως bill το δηλωσα!! ps3 απο την πρωτη μερα!!
GabrielConnor Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 εγω παντως bill το δηλωσα!! ps3 απο την πρωτη μερα!! p3tran πρόσεχε μην μπερδευτείς! Να ζητήσεις την έκδοση των 600 Ευρώ!
privateer Δημοσ. 10 Μαΐου 2006 Μέλος Δημοσ. 10 Μαΐου 2006 Bungie Shocks World with Surprise Game Announcement Bungie announces Halo 3, the third and final game in the Halo Trilogy. Halo 3 will be released for Microsoft's Xbox 360 in 2007. The game was revealed to the world at the Microsoft press conference at Grauman's Chinese Theater, in Hollywood, CA. By the time you read this, the announcement trailer should be available for download on bungie.net and directly to your Xbox 360, in full HD glory from Xbox Live Marketplace. Read no further if you want to avoid spoilers. Nobody saw it coming. Halo 3! Who knew? For the last year or two, people have speculated about what our next project was and surprisingly, in all that time, not a single person guessed that it would be Halo 3. Not one. We declare it the best kept secret ever. Seriously though, it's been a chore biting our tongues on this one. Call it a combination of studio secrecy, corporate secrecy, Bill Gates already announcing it four times and, you know, whatever. We won't ruin the content of our short presentation by describing it frame by frame, but we will note that everything you're seeing here is being rendered in real-time on the Xbox 360, using the current version of our Halo 3 game engine. The HDR lighting, self-shadowing, GPU-run particle system and many other effects should make it intact (and more) to our final game. We demonstrated the real-time nature of the demo after the press conference (thanks to our friends at Pioneer with awesome audio-video assistance) to a small group of reporters, so we'll wait and see what their judgment on the presentation was, but you should feel free to make your own. The trailer was built to have minimum impact on the development process, and while it required long hours and hard work from many, many Bungie staffers, it utilizes real-game assets, fiction and locations from parts of the "real" game. In fact, it's the stuff it doesn't contain that gives it a strange kind of context. You can see how detailed the Chief is, but that detail applies to our other, unseen, unrevealed characters, vehicles, environment and so on. There's no AI visible in the demo, no multiplayer, and the entire thing has been left deliberately subdued both to give scale to the artifact and because this is our announcement. The real stuff will come later. Fans of Halo fiction will be able to guess at a vast array of possibilities, even from this short piece, and discuss them in our newly launched Halo 3 Forum. For those new to the series, we'll make every effort to bring you up to speed on the story in forthcoming Bungie.net updates. We'll also be resurrecting the true purpose of the Update-proper - a weekly diary on the progress of the game that has been stymied recently, by the absence of (reveal-able) information. Of course the trailer itself is a teaser - with no multiplayer, a single Earth-based locale, none of our sweet new AI or gameplay technologies. No physics to speak of, no new features other than a sneak peek at the graphics and audio engines…but the other stuff is there, and we'll reveal more as time goes on. CJ Cowan, Bungie's director of cinematics discussed one of the most startling moments in the piece, the return of Cortana, "Given the variety of character and story arcs at the end of Halo 2, we wanted to boil down our announcement to a few key threads. Cortana and the Chief being a galaxy apart is a situation we haven't seen before, and is something that is a powerful component to Halo 3. We are using her transmissions in the demo to give the viewer a few subtle clues to her situation and state of mind, without revealing any specifics we want to save for the game itself." The Cortana reveal is the first evidence that this trailer might be for Halo 3, but the game's main protagonist is the item that seals that deal. CJ explains, "It is the Chief, back on a devastated and Covenant controlled Earth, standing over the excavation of a structure buried in the crust of our own planet that is the meat of our demo." "The questions raised by these images, and the feeling that our assumptions about the Halo universe are being challenged this late in the story is what I am personally most excited about leaving with our fans. That's the type of thing that builds anticipation even more for the payoff to this trilogy we are preparing." CJ's long nights are far from over. Cinematics are going to be as vital a part of Halo 3 as they were in Halo 2 and Halo: Combat Evolved. As before, they will use the game engine to keep the player feeling like a part of the action. Graphically, the game follows closely in the tradition of Halo 2, although obviously upgraded to take advantage of the Xbox 360's more prodigious visual abilities. As art director Marcus Lehto explains, "It was intended to be an understated announce of Halo 3 - the tone is that of mystery and suspense – the calm before the storm. I wanted to make sure that we re-introduced the Chief, show that Earth is thoroughly conquered, with Covenant everywhere, and that there is a glorious, ancient artifact buried under the Earthʼs crust which will provide H3 with the epic journey which we all want." Asked about the battered state of the Chief's armor, Marcus ventured, "The Chief is shown as warrior who has seen horrific battle – and it shows. The Earth is dry, barren, ravaged by the Covenant." Grim stuff, but then things were grim at the end of Halo 2 when we left the Chief and the fate of the galaxy hanging in the balance. A cliffhanger about which we received over twenty emails... cough. Marty O'Donnell's music will no doubt be heard over and over again. We can relate. The Studio has been thundering with the brass and bass of the trailer music for weeks. Marty hired a 60 piece orchestra and a 24 piece choir to record the trailer music. "I want the viewer to have a feeling of anticipation and wonder for the first fifty seconds or so, up until Master Chief is revealed and they realize that itʼs Cortana trying to tell them something," he says. Marty's music was designed from the ground up to lull the listener into a sense of doubt, then wonder. "I want them to feel pride and longing the moment Master Chief walks out of the smoke," says Marty. "I want them to get excited and perhaps even froth at the mouth when they see the Covenant Capital ship and then the incredible buried artifact. I want them to be left with that, 'I can hardly wait to play this game' feeling by the end with a slight, 'I wonder what she meant by that' aftertaste." As to the unmistakable new trumpety note, Marty is perfectly blunt. "The first time the world sees this trailer is at a live Microsoft press event in the Chinese Theater in LA. It is the first time we announce officially that Bungie is making Halo 3. My thought is that since it is an announcement event that is full of pomp and gravity, music will contain a fanfare and be somewhat over the top. I want there to be no doubt in anyoneʼs mind when it is the right moment to applaud and scream. I hope they do, anyway." And we hope you enjoy it too. We'll keep you posted on more developments as the game progresses and look forward to more Halo 3 related goodies in the near future. Your pals, Bungie Studios.
deus Δημοσ. 10 Μαΐου 2006 Δημοσ. 10 Μαΐου 2006 p3tran έχει πλάκα που απαντάνε κιόλας, δε πίστευα ότι θα γινόταν πιο απογοήτευτική απο την περυσινή E3 της sony και τελικά φέτος ήταν χειρότερη. Σχετικά με την ΜS δεν περιμένα ότι θα έκανε τέτοια βήματα προόδου όταν έπαιρνα το xbox360 είχα συγκριμένους λόγους που το έπαιρνα αλλά με εκπλήσει θετικά με την δουλειά που κάνει. το μόνο πρόβλημα με το xbox360 θα είναι τα χρήματα για τα παιχνίδια και ο προσωπικός ελεύθερος χρόνος θα πρέπει να αυξηθεί. καλά δεν είναι τρελό που κατεβάζουμε video και demo απο την E3 μέσα σε λίγες ώρες μέσω xbox live???????????
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