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Xbox 360 Ειδήσεις {News Topic}


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Εντωμεταξύ, ο παραγωγός του Madden 07, είχε πεί ότι η έκδοση του Wii θα προκαλεί σε ορισμένες περιπτώσεις τα γραφικά του XBOX360.

 

Ήθελα να ξερα από πού έβγαλε αυτό το συμπέρασμα.............

lol basika mhpws eipe o an8rwpos xbox kai to mperdepsan?? :P
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Mass Effect

 

Mass Effect is easily one of the best-looking and most promising games of X06. In fact, it's easy to say now that Mass Effect is one of the most impressive looking next-gen games on the planet. It's that far ahead of everything else. It's BioWare's attention to detail on so many fronts that is so awe inspiring. The character animation in top-notch, and the scale and scope of galaxies you explore is mind-boggling. You can travel to planets, moons, even derelict space stations and explore. An obscure, out of-the-way space station might be empty and void of anything valuable. Or it might have life forms on it revealing tidbits of story, weapons, or mini-missions. Or it could be the key to the main narrative you were looking for. The combat looks fluid enough, and the combination of interactive environments and character specialization combined indicate just how ambitious a project Mass Effect is.

 

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Δημοσ.

Sakaguchi on Blue Dragon

The Mistwalker president shares a few new details on the 360's best hope in Japan.

The veil at last came off of Blue Dragon last week as Microsoft and Mistwalker made the game publicly playable for the first time. We played it, we wrote impressions, and now we're wondering, just like you, if there's anything left to know. Based on producer Hironobu Sakaguchi's recent comments with Famitsu, the answer is a definite yes.

 

Sakaguchi detailed one interesting side of the Blue Dragon battle system: how the enemies relate to one another. Some enemies are in good relation, while others don't get along so well. If you force two rival monsters into battle with you, you'll see some strange effects. One monster might chose to heal your party, for instance.

 

Sakaguchi also hinted at more depth to the battle system overall, besides the job-like system that recently came to light. Typical of an RPG, players can learn new bits and pieces of information in town. In Blue Dragon, you can make use of that information for moving through the fields of play. Sakaguchi would not go into specifics, but it seems that there will be some form of gameplay element even before you enter battle.

 

At the time of the interview, development on Blue Dragon was at the 90% mark. And that remaining 10% is going to require a lot of work, it seems. As an example of some of the detail going into the game, Sakaguchi said that, typical of an RPG, players can read books that they find on shelves. Blue Dragon has 100 such readable books, so he had to make 100 tiny stories.

 

If he writes 2 per day, Blue Dragon might make its December 7 Japanese launch.

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