The_Sheep Δημοσ. 18 Ιουλίου 2007 Δημοσ. 18 Ιουλίου 2007 Content: </B>Bomberman Live Price: 800 Microsoft Points Availability: All Xbox LIVE regions Dash Text: [ESRB: E (EVERYONE) COMIC MISCHIEF, TOBACCO REFERENCE] Single Player, Xbox LIVE Multiplayer 2-8, Local Multiplayer 2-4, HD (High Definition), Xbox LIVE Vision. The award-winning hit Bomberman has gone live - Xbox LIVE! The full version of this classic game has eight exotic arenas where you can battle with up to eight players over Xbox LIVE! Customize your very own Bomberman with any of over 10,000 unique combinations. Unleash your fury using all your favorite power-ups to emerge victorious and prove who's best! There are no refunds for this item. For more information, see http://www.xbox.com/Live/accounts.
p3tran Δημοσ. 18 Ιουλίου 2007 Δημοσ. 18 Ιουλίου 2007 λοιπον μαγκες, το bomberman ειναι το καλυτερο game στο live arcade. 8 ατομα online, σφαγη επικων διαστασεων ps. Makari re petro , alla fovamai pws sta amerikanakia de kaigetai kafri gia to "soccer". blackjim, να σου θυμισω περσι τον moore στην ευρωπη, που η νο.1 δηλωση του ητανε "barcelonaton: ολα τα ποδοσφαιρακια 360 exclusive για φετος" dont worry. αν μη τι αλλο, ο moore ειναι μεσα στα πραγματα. moor-ίnιο.
privateer Δημοσ. 18 Ιουλίου 2007 Μέλος Δημοσ. 18 Ιουλίου 2007 CoD 4 http://www.jeux-france.com/news21031_e3-2007-call-of-duty-4-en-video.html
privateer Δημοσ. 18 Ιουλίου 2007 Μέλος Δημοσ. 18 Ιουλίου 2007 Halo 3 Info New Gear: Flare - It's a flashbang. Seems Forerunner in design, definently the unknown grenade type. Mauler - Dual-wieldable shotgun. Brute weapon, mandatory blade randomly sticking out the bottom. Gravity Hammer - Based on Tartarus special toy. Can act like a sword, but mostly used for area attacks and physics based fun. Sends vehicles and grenades flying. Has a shockwave-type effect. Regenerator - Equipment. Like the power drainer but opposite. Radar Jammer - Equipment. Causes radar to go crazy with false positives. More importantly though, described as "mostly" useless in the campaign. Yea, okay I guess it's just a turn of phrase. Positional Shield - Equipment. Pretty much exactly like the ground shields in Halo/Halo 2. Not clear whether or not it's permanent or whether or not it lets gunfire through one side. New Vehicles: Prowler - A Brute Spectre. Looks amazingly badass. Hornet - UNSC helicoptor only seen in Campaign mode so far. Appears to carry passengers, but God knows how, seems to expose them more than the Mancannon does. Elephant - Described as a Jawa Sandcrawler, it's essentially a UNSC Scarab. A dozen soldiers can rid it, it can house a Mongoose in it's belly, is driveable, has a turret, can respawn troops, and holds both the flag and cap point. Only available on Sandtrap as of right now, and is only thing specifically mentioned not to be included in Forge. Campaign: Online Co-op - WHO KNOWS? FRANKIE KNOWS. SAY SOMETHING FRANKIE. C'MON FRANKIE. Brutes - They stay towards rear, commanding others in encounters. Berserking is gone, but they will do a monkey charge if stripped of their technology. Chieftains come with Grav Hammers and the same invincibility power Tartarus had. Oh and they can use jetpacks. A.I. - The monkeys can now climb, along with the rest of the Covenant. Seems to be a direct response to retarded Elite On A Hill moments in Halo 2. The Arbiter - Nothing. "No Raiden moment." Campaign is 100% MC, with Arbiter in tow for Co-op. Whether this means Arbiter won't be selectable solo at all or rules out 4 player co-op is unknown. Encounters - "There's an encounter at the end of the second mission that you play that has more enemies allies than the entire first mission of Halo". Claims less drastic distinction between the Now I'm Exploring This Corridoor, Now I'm Blowing Up Vehicles parts. Lighting, Sound, Music, Graphics in general - Godly. Around 40,000 voice clips too. Cursing used to indicate status. Metagame - Played solo or co-op, score based on player performance and active hidden skulls. Presumably difficulty level too. Mentions stat collection on bnet but not the all important LEADERBOARDS. Multiplayer: LOCKOUT REMAKE - Not really. Map's name is Gaurdian, Forerunner place hanging in the jungle. "This is not a port of Lockout". Maybe he's lying? Supposedly Lockout influenced, it's really hard to read the section on it. The screen of it has the double level and catwalk thing going on but seems much, much larger. Game Modes - A good amount spent on the customizeable gameplay modes. Gravity, spawns, move speed, and even stuff like immunity while within a King of the Hill circle are customizeable. Lists stuff like Hamster Crack and Hammer Time, but it's not clear whether these are actually preset modes or just ways of messing with options in Custom games. Sandtrap - Vehicles on a goddamn 15 second respawn timer. Not really clear how the vehicle spawn locations will interact with moving the Elephant around. Elite model - Larger than Spartan but not so much to gimp yourself. Head seems to have been raised much higher although it definently still seems longer than the Spartan domes. Invincibility - Based on Tartarus green haze of don't waste your ammo, allegedly rare in multiplayer. Forge: You can turn your Spartan into a Halo Monitor and back again. That's pretty much it. Full control over a map's spawned items except for the Elephant. Multiplayer, although player count unknown. Everyone gets a Monitor. Create your own gameplay, or whatever that stupid buzzword is. Divergent, or something. Will track Spartan's stats for goal based play, although won't have any rules enforced. Marathon: Speculation about the terminals, no new info. But the magazine says Marathon should be on XBLA "now". Which should correspond to sometime near August 11th. Story Stuff: If it's purple, kill it - Grunts switched sides again apparantly. Hunters may or may not have. Frankie's already confirmed that the Arbiter is the sole elite in the first mission. Bungie has made a specific point about being translucent on who the bad guys are, no leap needed to conclude the giant plant monster is connected to the parasitic zombies. ARG - I'm sure this is probably obvious to anyone keeping track of it, but the ARG definently connects to the Halo 3 storyline. Afrika - Not much revealed we don't know about. The Covenant are ripping up the Earth to get to the Ark. Appears they've found it by the end of the third mission (which is where the E306 trailer should fit). Scarab - The next level has you and a dozen marines chasing down a Scarab on the backside of Mongooses firing rockets at thing. Scarab is unscripted A.I.
MiltoZ Δημοσ. 18 Ιουλίου 2007 Δημοσ. 18 Ιουλίου 2007 CoD 4 http://www.jeux-france.com/news21031_e3-2007-call-of-duty-4-en-video.html Τα Γαλλάκια πάντως είναι απόλυτα: "certainement le jeu le plus impressionnant techniquement du salon." Νομίζω δε χρειάζεται μετάφραση.
Pytzamarama Δημοσ. 18 Ιουλίου 2007 Δημοσ. 18 Ιουλίου 2007 In the Squad XP podcast Aaron Greenberg, Group Product Manager for Xbox 360 and Xbox Live, says that there will be no X07. Not so good news, especially after Peter Moore leaving. (29:10 minutes in the podcast) "There is not a real X07 this year, but I think we'll figure out some way to talk about 2008 sometime at a different event or a different type of program". 2 κακα νεα στο καπακι...πρωτα ο Πετρος και μετα No X07
Stormwatch Δημοσ. 19 Ιουλίου 2007 Δημοσ. 19 Ιουλίου 2007 Ο Peter μας αποχαιρετα και εξηγει τους λογους της αποφασης του.... (Συνεντευξη στον Major Nelson) http://centracomm.cachefly.net/majornelson/2007/PeterMooreGoodbye7-17-2007.mp3
Stormwatch Δημοσ. 19 Ιουλίου 2007 Δημοσ. 19 Ιουλίου 2007 Arc System Works has announced Guilty Gear 2 Overture for Xbox 360 according to the latest issue of Japanese publication Weekly Famitsu. Unlike the previous installments which were 2D fighting games, the sequel will be a mix of real-time strategy and 3D fighting game. Players will select characters - such as Sol Badguy, Sin, among others - referred to as "Masters" in this game. You will also have units to move around and give commands on the field map in RTS-like fashion. When in contact with enemy units, the battle then becomes more synonymous to a 3D fighting game. Guilty Gear 2 Overture is currently 80% complete, but no release date has yet been announced. http://www.1up.com/do/newsStory?cId=3161381
rikos Δημοσ. 19 Ιουλίου 2007 Δημοσ. 19 Ιουλίου 2007 kalimera!mporei kapoios na mou steilei pm tin istoselida pou vriskontai ta polisizitimena scans tou halo 3?euxaristoo!!!
privateer Δημοσ. 19 Ιουλίου 2007 Μέλος Δημοσ. 19 Ιουλίου 2007 Mass Effect 'Conversation' Mass Effect 'Galaxy Map'
xrest Δημοσ. 19 Ιουλίου 2007 Δημοσ. 19 Ιουλίου 2007 Resident Evil 5 infoz Following the release of the first Resident Evil 5 Trailer, Capcom has released new images of Resident Evil 5 via Hardwired. The game wont be out until somewhere next year or early 2009. -On 27 July the complete Trailer will be on Xbox live market place and in the Playstation network. The female character is to make an appearance in the trailer. -Takeuchi the director promises a very big surprise in the gameplay and how things will progress. - The game wont be out before 2008 and no later than 2010, so we are guessing a 2009 release then. -According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, youʼll be left with a completely different impression following the next trailer.
MiltoZ Δημοσ. 19 Ιουλίου 2007 Δημοσ. 19 Ιουλίου 2007 To Galaxy Map του Mass Effect είναι ακόμα καλύτερο κι από αυτό που φανταζόμουν ότι θα ήταν το ιδανικό όταν έπαιζα sci-fi rpgs παλιότερα. Και το καλύτερο είναι ότι πας σε όποιο πλανήτη θες και δεν έχεις ιδέα τι θα συναντήσεις εκεί. Αυτά είναι Games με κεφαλαίο για μένα.
privateer Δημοσ. 19 Ιουλίου 2007 Μέλος Δημοσ. 19 Ιουλίου 2007 Demo: FlatOut Racing and Derby (Europe only) Content: FlatOut Racing and Derby Demo Price: Free Availability: European Xbox Live regions Dash Text: [PEGI: 12+] You want it fast - you got it. You want destruction - you got it. Experience the bone crunching action of FlatOut. Soak up the pressure of 12 competitive drivers trying to take each other off the track. Feel the pleasure and the pain of the explosive Frag derbies. Take destruction to the next level. Size: 751.1 MB (approx.)
privateer Δημοσ. 19 Ιουλίου 2007 Μέλος Δημοσ. 19 Ιουλίου 2007 Originally Posted by IGN user SGD316: It's one thing to hear about it and read about it, but it's something completely different to sit down and actually see it in HD motion right in front of your face. This morning at 9 am I walked into a decent sized presentation room, only it was Friday morning at 9 am and everybody was either drunk from the previous night's parties or on their way home. Four of us from the community were treated to the behind closed doors demo of Halo 3. Simply put: It's the ****! There's a lot of talk about the visuals of the game not being up to par and not being Gears. Those comparisons and unwarranted criticisms need not worry you Halo nation. The game's single player graphics are definitely in the Gears of War echelon of quality. The foliage, the atmosphere, the number and type of enemies on screen all look truly magnificent. You start out as Sierra 119 in a jungle which I believe is somewhere on Earth but I'm not sure, your objective is to reach a waiting pelican for extraction out of the combat area. By the way, I don't know if it's final but even the loading screen in Halo 3 look sick. Imagine a Halo ring in little pieces forming and destroying itself before your very eyes. Everything in the forest just seemed alive. The models of the objects were done in magnificent detail. Leaves on trees, the ground, the trails all looked spot on. It's obvious Bungie is trying really hard to give you the player the options of how you want to attach a situation and leaving it up to you. Frankie warned us he was playing on Heroic and that he may die a few times during the presentation but he did not. The grunt player models look incredible. Take what you saw on a grunt in Halo 2, add a lot more detail in the armor, especially around the mouth and crank it up in HD and you have a good idea of what all the enemies look like in Halo 3 single player. The brutes in various armor looked intimidating along with the elites. There was one new character that sounded like an elite but I couldn't tell, it had a very sullen face and would just aimlessly charge at you and wouldn't go down. For the first time in a Halo game, and not even the flood accomplished this, I was scared. The explosions in the game are all bigger and a lot more detailed. You can lightning bolt rays of plasma is one of those blows up, the particle effects in the air and on grenade explosions are all top notch. One crazy sequence involved you and your squad finally getting to the rally point only to have your pelican gun down by a phantom? Seeing the pelican coming down right before your eyes, crashing, blowing up, and having it's bits and pieces fly everywhere was one of the coolest things I saw all day. I didn't really get a sense of your squad mates this time, although they did seem much more alive and engaged in what was going on during combat. They did spout off some funny one liners. It's hard to really give you guys an accurate picture of the greatness of the visuals without pics and even then I am not sure a lot of what's available out there does the demo that was shown justice. Just know, you have nothing to worry about regarding Halo 3's campaign graphically based on what I saw. Speaking of, they will still not confirm nor deny online co op, but come on you know the backlash there would be if it wasn't included. Of note as well, I did notice a lot more checkpoints in the demo so it won't be as frustrating especially on higher difficulties to have go through the same part over and over again. After the SP presentation, we moved on to a presentation of the fully functional replay save feature. You'll be able to save your amazing single player replays in addition to multiplayer. The MP replay functionality though full force is insane. Obviously, your generic playback features are added. However, for those who are into machinama or you just want to make your own cinematic highlight video of ownage you can. You can cut out certain parts of the a battle, whip the camera around how you want it, and it will save your desired camera or follow your desired player. What I saw created in about 20 seconds time in front of me was a matrix like sequence of warthog getting spartan lasered to death followed by a rocket launcher shot to the face. (Rockets will not track in Halo 3, the missile pod is now meant for that). It was stated that there will be a Bungie top 20 recommended films and you'll be able to share films across friends lists even if a person is not on your friend's list. I guess I should mention the map we were shown. Sandstorm. When Bungie says they've never created a MP map so large they mean it. Imagine what you saw in Valhalla, then double or triple the length. Just barren desert wasteland as far as the eye can see with a ridge in the middle. Extremely vehicular based as it was stated the vehicles are set to respawn at a very high rate because of the map's size. I think it's going to be a favorite for sure for insane games of 2 sided CTF.
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