Προς το περιεχόμενο

Guild Wars 2


kostacurtas

Προτεινόμενες αναρτήσεις

Guild Wars 2 Interview

 

Onlinewelten talks shop with Ree Soesbee and Eric Flannum about the much anticipated sequel to Guild Wars.

 

Onlinewelten: We have seen news that norn can transform into ravens. Will players be able to fly?

 

Eric Flannum: Players will not be able to fly in Guild Wars 2. When we were looking at new places to take Guild Wars 2 we decided pretty early on that we wanted to tackle the underwater exploration aspect both because we thought we could make it really visually appealing and do it in a way that was a lot more accessible than it usually is in other games. Underwater exploration adds a lot of playable space to our world that we need to populate as well as providing us with a lot of technical and artistic hurdles to overcome. Because of this we thought it was prudent to only take on the underwater exploration.

 

As for the second part of the question, norn do not transform into ravens so much as a half norn/half raven form. Unfortunately for the norn (and fortunately for everyone else), they are not able to fly in this form.

Συνδέστε για να σχολιάσετε
Κοινοποίηση σε άλλες σελίδες

  • Απαντ. 3,8k
  • Δημ.
  • Τελ. απάντηση

Συχνή συμμετοχή στο θέμα

Συχνή συμμετοχή στο θέμα

Δημοσιευμένες Εικόνες

  • 5 εβδομάδες αργότερα...
  • 4 εβδομάδες αργότερα...
  • 2 μήνες μετά...

Guild Wars 2 Developer Interview

 

IncGamers recently sat down with Guild Wars 2's lead designer, Eric Flannum, and fellow designers Curtis Johnson, Jon Peters and Ree Soesbee to talk about the upcoming MMO and answer some of our burning questions.

 

We talk about the game's lore, the community, changes to game mechanics, PvP and more. Check it out...

Συνδέστε για να σχολιάσετε
Κοινοποίηση σε άλλες σελίδες

  • 1 μήνα μετά...
  • 1 μήνα μετά...

Guild Wars 2: Blog Opens And New Details

 

Five years on from Guild Wars coming out and ten from Arenanet being formed, Guild Wars 2 has just launched their blog. Over the next few days, it’s going to be releasing the first solid new information on the game in ages – and we’ve done a two part (probably) interview to tie in. However, the first post by Mike O’Brien teases much stuff. You can go and read it here, or go to my cheery bullet-point-fact-digest below.

  • A lot of story personalisation, based on the character. You apparently fill out a bio which defines your background, which changes your path. Later choices alter the narrative. You interact with NPCs, adventure with them and have your moral dilemmas with them. In other words, a lot of stuff which we’ve traditionally more seen in Single-player RPGs.
  • “Each time you play through the game, you can experience a different storyline”.
  • Rather than having static quests they have dynamic ones, so you learn about what needs to be done by seeing it. The example they use is that in a trad-MMO you’d discover a village is under attack by a bloke lying there with an exclamation mark over their head telling you about that. In GW2, you’ll see the town is under attack and the people being slaughtered. You don’t need to be told to realise what Mr Hero should be doing right now.
  • While it includes traditional parties, it wants to make the game more co-operative PvE without it. They want to make people happy to see people appear in an area, rather than view them as competition for resources (like spawns, etc).
  • “When I’m out hunting and suddenly there’s a huge explosion over the next hill – the ground is shaking and smoke is pouring into the sky – I’m going to want to investigate, and most other players in the area will too. Or if the sky darkens on a sunny day, and I look up and see a dragon circling overhead preparing to attack, I know I’d better fight or flee, and everyone around me knows that too. “
  • Example of how they make people glad to help: Anyone who was 100% involved in a fight gets 100% of XP.
  • “Everyone has the same objective, and if your world can get 501 people working for the same goal, that’s only going to be more helpful than 500 people.”
  • It keeps the flexible collectible-card-game-esque system, but is trying to make it more “visceral” and “immediate”. I’d add “Transparent” to that – they’re talking about the visual effects showing exactly what’s going on, and making the process of discovering combos and counters easier.
  • All players now select their races, which gives new abilities which they can select for their build.
  • “Dozens” of environmental weapons. Remember the catapults? Lots more like that, apparently.
  • Implication that physical positioning will be key. “Avoid the Oakheart’s roots as they creep out of the ground looking to entangle you. Launch yourself on a sweeping attack that takes you behind your enemy. Smash open the garrison gate and begin your assault. Dodge out of the way before the Drake Broodmother unleashes her fire attack.”
  • Other stuff. Go read!

Συνδέστε για να σχολιάσετε
Κοινοποίηση σε άλλες σελίδες

Guild Wars 2 Combat Mechanics Info & Screenshots

 

Hot on the heels of ArenaNet President Mike O’Brien’s “Guild Wars 2 Design Manifesto,” the studio today released specifics on what players can expect from one of Guild Wars 2’s most exciting components – combat mechanics – as well as details about the Elementalist profession. This latest reveal gives gamers a first look at the visceral and dynamic action they can expect to find in the highly anticipated Guild Wars 2, the upcoming sequel to the acclaimed Guild Wars franchise .

 

ArenaNet is set to post a two-part feature straight from Lead Designer Eric Flannum that describes the core components of Guild Wars 2 combat mechanics, showcased through an explanation of the game’s principles, examples of combat in action, sample skills, and a brand new look at the Elementalist profession.

 

The combat highlights include:

  • Visual and dynamic combat - Manoeuvre around an opponent to strike for maximum damage or send them flying through the air. Create giant crushing stone hands, turn into a massive tornado, or summon a flock of vicious birds of prey to swarm your enemies.
     
  • Cross-profession combos - Combine attacks from different professions for extra damage, like shooting arrows through a flaming wall to create a barrage of fiery projectiles, or sending pets through a cloud of poison so they spread the toxin among the enemy.
     
  • Environmental weapons - In the hands of a skilled Elementalist, a simple boulder can be turned into a meteor storm. Or save the day by taking control of a siege weapon on the battlefield!
     
  • A skill system that is easy to learn and rewarding to master - In Guild Wars 2, you start with a strong base set of skills, but the game allows for deep player customisation. You get your base skills from the weapons you wield and then customise your skill-set with racial skills, healing skills, profession skills, and even a devastating elite skill. In order to illustrate the combat system in action, ArenaNet also introduces the Elementalist, the first profession reveal of Guild Wars 2. Channelling the forces of nature, the Elementalist represents:
     
  • Versatility - Adapting to any situation, the Elementalist can attune to the elements of Fire, Water, Air, and Earth. Each element provides a separate set of options and visually-powerful attacks, like the ability to call down precision lightning strikes, trigger volcanic eruptions, or heal allies.
     
  • Distinctive Mechanics - Glyphs, Signets, Conjurations, and Attunements provide a distinctive set of mechanics that foster versatility and garner grand results, ranging from area-of-effect destruction to defensive snares.

An innovative skill system, unique profession mechanics, and extensive customisation combine to make combat in Guild Wars 2 an immersive, exciting experience.

 

Read about the mechanics in further detail here.

 

71177guildwars214normal.jpg

71176guildwars213normal.jpg

71175guildwars212normal.jpg

71171guildwars208normal.jpg

71170guildwars207normal.jpg

71169guildwars206normal.jpg

71164guildwars201normal.jpg

Συνδέστε για να σχολιάσετε
Κοινοποίηση σε άλλες σελίδες

Video

 

Πως είναι και πάντα πρέπει να είναι ένας nuker elementalist στα mmorpg. Για άλλη μια φορά μόνο στο guild wars μπορείς να το δεις αυτό

 

 

earth magic θανατηφόρα πάντα αλλά πάντα είχε μερικούς περιορισμούς γιαύτο ήθελε καλή διαχείριση στο να παίξεις σωστά

 

 

water magic το αγαπημένο built στα pvp όταν ο ele έπαιζε pvp. Γιατί αργότερα τον πέταξαν έξω από όλα τα built team.

 

 

για το τέλος phoenix fire magic. Για άλλη μια φορά o fire elementalist θα είναι ο αγαπημένος μου char από τι φένετε :D

 

 

και static field. Αυτό το νέο spell θα σπέρνει στα pvp...

 

 

Αντέ γμτ γεράσαμε να περιμένουμε...

Συνδέστε για να σχολιάσετε
Κοινοποίηση σε άλλες σελίδες

Τα σπαει το παιχνιδι απο οτι φενεται. Ελπιζω να το εχουν και αυτο δωρεαν σαν το πρωτο. Αν ναι, 100% θα το τιμησω (τωρα αν το παιξω ειναι αλλη περιπτωση).

Συνδέστε για να σχολιάσετε
Κοινοποίηση σε άλλες σελίδες

Δημοσ. (επεξεργασμένο)

Δωρέαν θα είναι σίγουρα και μιας που το ξέχασα:

ΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑΑ

 

πω πω ποιος περιμένει τώρα???

Σπύρο σε έφτιαξαν πρώτο πρώτο παρουσίασαν τον Ele.... αντέ να δούμε πότε θα δούμε Assasin!!!

 

Πολύ σύντομο το recharge time και το casting time στο Meteor ή μου φαίνεται?

 

Υπάρχουν και άλλα:

 

Guild Wars 2 Interview Part 1: Fighting Fires

Guild Wars 2 Updated Q&A - New Combat, New Changes, and the Elementalist Class

Das Kampfsystem - Teil 2: Waffen, Klassen und Rassen

Guild Wars 2: Exclusive Interview

Επεξ/σία από A7X.
Συνδέστε για να σχολιάσετε
Κοινοποίηση σε άλλες σελίδες

Δημιουργήστε ένα λογαριασμό ή συνδεθείτε για να σχολιάσετε

Πρέπει να είστε μέλος για να αφήσετε σχόλιο

Δημιουργία λογαριασμού

Εγγραφείτε με νέο λογαριασμό στην κοινότητα μας. Είναι πανεύκολο!

Δημιουργία νέου λογαριασμού

Σύνδεση

Έχετε ήδη λογαριασμό; Συνδεθείτε εδώ.

Συνδεθείτε τώρα

  • Δημιουργία νέου...