Προς το περιεχόμενο

Id Software creating new game


xrest

Προτεινόμενες αναρτήσεις

Δημοσ.

Id Software's Todd Hollenshead has revealed that the Quake and Doom creator is working on a new gaming franchise, powered by a brand new engine from developer John Carmack, GamesIndustry.biz is reporting.

 

With the finishing touches being applied to Enemy Territory: Quake Wars, the US firm's collaborative project with UK studio Splash Damage, Hollenshead insists that internal projects are still id's top priority.

 

 

Speaking exclusively to GamesIndustry.biz at a London event earlier this week, the id CEO said: "We are working on an all-new franchise: it's not Doom, it's not Quake, it's not Wolfenstein, it's not Enemy Territory, it's not even Commander Keen!

 

"It is a new id brand with an all-new John Carmack engine and I think that when we show it to people, once again they'll see, just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left."

 

Id's last major internally developed title was 2004's Doom 3, which utilised new technology created by Carmack. In the interim, id's technical director has been heavily involved in bringing games onto mobile, including Doom RPG and Orcs & Elves.

 

"Our first task at id is as a single studio developer," Hollenshead continued. "That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises.

 

"The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We canʼt really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet."

 

http://www.eurogamer.net/article.php?article_id=77172

Δημοσ.

Ναι γιατί αυτός ο Carmack είναι ένας άχρηστος που ούτε ένα σωστό pointer δεν μπορεί να δηλώσει...ποιός ο λόγος να ασχοληθούμε με το καινούργιο engine του?

 

Ρε δεν πάμε καλά.....

  • 2 εβδομάδες αργότερα...
Δημοσ.

id Software Premieres New Game at Apple's WWDC 2007

 

As you read these lines, John Carmack is presenting his new engine and id Software's next game at Apple WWDC 2007.

 

Last month, we told you that id Software was working on an all-new franchise with an all-new John Carmack engine. (Some smarta$$es said this was old news.).

 

The game uses a brand new engine called "id Tech 5" that allows developers to have huge, multiple textures in a single level. The level demoed at WWDC 2007 uses 20 GB of textures. The game is in development for Xbox 360, PS3, PC and of course Mac, and it will be officially unveiled at next month's E3.

 

dsc_5205.jpg

dsc_5201.jpg

dsc_5203.jpg

1181582066.jpg

wwdc07176wm.jpg

1181582101.jpg

Δημοσ.

Εμένα μου δημιουργεί την υποψία ότι είναι πολύ μπροστά το παλικάρι για άλλη μια φορά.αλλά είναι Low res η εικόνα οπότε ας περιμένουμε να δούμε!

Δημοσ.

Ψαχνωντας το λιγο παραπανω διαβασα καποια πραγματα για τη νεα τεχνικη του Carmack.

Με λιγα λογια.(αν την καταλαβα σωστα! :D)

Aντι να παει με την "trendy" procedural synthesis οπου με βαση μαθηματικους αλγοριθμους φτιαχνεις textures και ετσι εξοικονονομεις χωρο (δεν το γουσταρει επειδη θελει να εχει απολυτο ελεγχο πανω στις υφες) πηρε εντελως διαφορετικο δρομο.

Η μηχανη γραφικων (ειδικοτερα ενα εργαλειο,το MegaGen) παιρνει ολα τα textures και φτιαχνει 2 υφες ~4gb η καθεμια(diffuse map και normal map αντιστοιχα).

Στη συνεχεια ενωνει αυτα τα 2 αρχεια και φτιαχνει 1 αρχειο ~5GB.

Αυτο σπαει σε tiles ωστε να stream-αρεται και παραγεται 1 συμπιεσμενο αρχειο ~500ΜΒ ,το λεγομενο MegaTexture.

Αρχειοθετημένο

Αυτό το θέμα έχει αρχειοθετηθεί και είναι κλειστό για περαιτέρω απαντήσεις.

  • Δημιουργία νέου...