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Dawn of War 2


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ωραια,φαινεται λιγοτερο χαζοχαρουμενο

 

άρα σου φαίνεται χαζοχαρούμενο και το Starcraft να φανταστώ...

 

τι άλλο θα ακούσουμε Θέε μου

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αν το Dawn of War σου φαίνεται χαζοχαρούμενο το Starcraft που όπως και να το κάνουμε έχει χειρότερα γραφικά και πιο cartoonιστικα πως σου φαίνεται? αυτό εννοώ...

  • 2 μήνες μετά...
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Ρε παιδιά μη μιλάμε για χοντρό κόπιες(starcraft-warcraft) σαυτο το thread..Aντε να βγει να δούμε.Aντε νάρθει ο μάρτης-απρίλης να γίνει χαμός!!

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sorry αλλά το Warhammer είναι πιο παλιό από Starcraft/Warcraft (όχι ως videogame αλλά ως lore μέσω του επιτραπέζιου παιχνιδιού)

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sorry αλλά το Warhammer είναι πιο παλιό από Starcraft/Warcraft (όχι ως videogame αλλά ως lore μέσω του επιτραπέζιου παιχνιδιού)

 

Αυτό είπα κι εγώ..Τα πάντα στο starcraft-warcraft είναι μια απίστευτη αντιγραφή!

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Αυτό είπα κι εγώ..Τα πάντα στο starcraft-warcraft είναι μια απίστευτη αντιγραφή!

 

ah καλά...άλλο διάβασα άλλο κατάλαβα...

sorry man

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Examining Dawn of War II's Wargear

All the available info on loot drops in Relic's real-time strategy sequel.

 

Relic is making a lot of changes with their sequel to Dawn of War, something we detailed in our extensive preview yesterday. One of the more interesting aspects is what's being done with the wargear system. Instead of only providing a limited pool of unlockable and equippable gear like in Dawn of War's Dark Crusade and Soulstorm expansions, Dawn of War II will utilize a system not unlike those found in role-playing games. That means you'll be rewarded with armor and weapons for completing side quests and main story missions as well as get random loot drops from opponents killed during battle.

 

Since the game is still pretty far off, it's set to release sometime in the first quarter of 2009, Relic isn't divulging all the details just yet. We're still really curious about how multiplayer will work and what races beyond the Space Marines and Orks will be included, but that'll have to wait until later. For now, we've got all the details we could get on how Relic is incorporating its wargear and squad equip systems into single-player, co-operative, and multiplayer modes.

 

The following questions were submitted to Relic via email and were answered by Jonny Ebbert, lead designer on Dawn of War II...

  • 1 μήνα μετά...
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*) Supression (think COH) is in the game in addition to the existing morale factor.

*) Squad sargeants are persistent in the single player campaign and gain levels and attribute points, which can be spent on various attributes to unlock special skills. (frag's note: don't be suprised when this is in the multiplayer game too, Relic has basically telegraphed from the beginning that they are going to be going for a lot of persistent elements in DOW2 multiplayer.)

*) "To balance that out, it's also possible to cause enemies to flee if they feel outnumbered, indicated by a large exclamation point appearing over their heads." - CoH style retreats are apparently in.

*) Cover system works apparently a lot like COH-mouse over to find the areas of best cover for your troops.

*) Squad leaders do not die, they flop over when out of health and can be revived by getting another leader near to bring them back to life (sounds a lot like the AOE3 explorer recovery, which works fine).

*) Squads will reinforce either from drop pods (once per mission, presumably only from SM) or, and here is the BIG news-from shrines, which sounds like relic points on map, this time defended by enemies (and will likely be contested in single player).

*) At least in the single player game (and you know this is going into multiplayer as well, Relic is just being a tease), you'll fight extra difficult mobs at the end of missions, and they will drop freaking LOOT (apparently complete with rarities! OMG grind an RTS for loot!) to equip your squad with.

 

http://pc.ign.com/articles/888/888046p1.html

 

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