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Mass Effect 2


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Δημοσ. (επεξεργασμένο)

Απο την παρουσιαση της EA στην E3 09:

 

Shephard's latest mission is one in which he is not expected to survive, and he must find a team to join him in this suicidal mission. (Yes, he is still alive apparently.)

 

We look forward to bringing Mass Effect 2 to the Xbox 360 and PC early next year.

 

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Επεξ/σία από kostacurtas
Δημοσ.

Shephard's latest mission is one in which he is not expected to survive, and he must find a team to join him in this suicidal mission. (Yes, he is still alive apparently.)

 

Fallout 3 clopyright?:devil::devil:

 

εληηνικα.....

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Δημοσ.

Mass Effect 2 - Developer Blog

 

Well we’re back from E3, and I’ve been checking out some of the feedback on our first live demonstrations of Mass Effect 2. We showed some pretty dramatic stuff, and the response has been incredibly positive. The demo also inspired some passionate debate about what it all meant.

 

There are some really good articles out there describing what we showed at E3, but I figured it might be useful if I clarified some points and answered a few questions people have asked here and on the BioWare forums since E3. I’ll won’t drop any real spoilers here - this is all just the basic premise of the game that we described for people at the show...

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Δημοσ.

Mass Effect may end up being more than a trilogy

 

Greg Zeschuk has told 360Zine that there is a slight chance Mass Effect may expand past the initial planned trilogy.

 

We’ve said Mass Effect is supposed to be a trilogy,” said Zeshuck. “So you’re going to see at least a third Mass Effect, and even more if everything goes well.”

 

Zeschuk continued by saying that the company will “always be building more and more breadth” into its franchises.

 

More through the link.

Δημοσ.
Mass Effect may end up being more than a trilogy

 

Greg Zeschuk has told 360Zine that there is a slight chance Mass Effect may expand past the initial planned trilogy.

 

We’ve said Mass Effect is supposed to be a trilogy,” said Zeshuck. “So you’re going to see at least a third Mass Effect, and even more if everything goes well.”

 

Zeschuk continued by saying that the company will “always be building more and more breadth” into its franchises.

 

More through the link.

 

Ετσι, ετσι. Δωστε μας περισσοτερα Si-Fi RPG γιατι εκτος του Xenogears/ Xenosaga, Mass effect δεν υπαρχει τιποτα αλλο αξιολογο. Αντε και το Knights of the old republic αλλα δεν ειναι στο ιδιο "επιπεδο" σε θεμα si-fi με τα προαναφερθεντα.

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Δημοσ.
Θα μπορεί άραγες να κάνει σεκς με κουαριαν??

 

Άρα δεν είμουν ο μόνος που προτιμούσα την Tahli (πως λεγόταν δεν θυμάμαι τώρα) περισσότερο. :P

Δημοσ.

ε μα, ως ανήρ σεπαρντ απ τη μια έχεις 100+ χρονών μπλέ πράμα απροσδιορίστου φύλου με ράστα και απ την άλλη μια ρατσίστρια και βρωμερή άνθρωπο. Η τάλι τουλάχιστον σα χαρακτήρας ειναι αθώα, δυναμική και έχει και αύτη την προφορά που θυμίζει κάτι ψηλό και ξανθό ανατολικού μπλοκ...τα 4 συννολικά δάχτυλα στα πόδια είναι ένα θέμα βέβαια, ίσως της κάμεις απγκρειτ στο 2...:-D

χμμμ το παρα*έσαμε μαλλον...

Δημοσ.

BioWare explains how Mass Effect saves play into the sequel

 

BioWare’s Casey Hudson has sat down and explained to PC World how players’ Mass Effect saves come into play with Mass Effect 2.

 

Apparently, the firm has taken every possible ending and integrated it into the sequel so that the experience can be as flawless as possible.

 

“[Mass Effect 2] is completely different from anything you’ve played before, because it’s literally, potentially threaded into everything that happens,” he explained. “When you’re playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things. Your Mass Effect save game contains all of that information.

 

“When you import it into Mass Effect 2, now we can continue mining all that information. And it’s not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.

 

“Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment. It ranges from small things like, by way of example, Conrad Verner was a fan of Commander Shepard’s that you met in the first game, and it’s like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that’s that.

 

“Jump forward two years. Now you’re playing Mass Effect 2, and oh my god, who’s this, it’s Conrad Verner! And based on what you’ve done, you realize that while the moment in the first game maybe seemed throwaway, now Conrad’s back and involved in another plot in a game you’re playing two years later…and what you did two years ago is meaningfully affecting what’s happening.

 

“That’s a small example.”

 

More through the link.

Δημοσ.

BioWare working on a secret technology feature for Mass Effect 2

 

A mysterious tweet from BioWare developer, Christina Norman, has seriously hinted at a big tech feature thats upcoming for Mass Effect 2.

 

“Working on the new “technology” feature for #masseffect2. It’s secret, and awesome! Don’t tell anyone.”

 

Whatever it is, it can stay secret for too long… right?

 

Game’s out in 2010 for Xbox 360 and PC.

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