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Starcraft 2


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Additional Starcraft II details unveiled at press conference

Blizzard holds additional Q&A session after announcing its highly anticipated seqel and covers more key points about the game and its future.

 

SEOUL--After making the exciting announcement that a Starcraft sequel is in the works, Blizzard Entertainment held a follow-up press conference for reporters from Asia Pacific, American, and European territories. The conference included a panel of the studio's heaviest hitters, including president Mike Morhaime, chief operating officer Paul Sams, vice president of creative development Chris Metzen, vice president of game design Rob Pardo, Blizzard Korea managing director Jungwon Han, lead game producer Chris Sigaty, and lead game designer Dustin Browder.

 

The panel answered questions on numerous topics, including Starcraft II's development history, which Pardo expained "started shortly after Warcraft III: The Frozen Throne" back in 2003. According to Pardo, the game is "very far along," and that the game is already playable in multiplayer will all three factions. When asked about the release date, Pardo gave the answer you may have come to expect from Blizzard: "The game will be released when it's ready."

 

According to the panel, the game is apparently being developed by a team of approximately 40, though on the matter of the budget and the schedule, Morhaime simply said, "We don't really have a budget; we'll spend as much time and resources as we need to make this game great."

 

When asked about how Blizzard was approaching the challenge of how to make a game that would appeal both to hardcore and to casual players, the panel replied that the game will appeal to hardcore fans by being geared toward "highly competitive, skill-based gameplay," as well as by efforts to "continue to drive new features onto Battle.net," Blizzard's in-house online game service, as well as encouraging players to watch match replays to get into the "drama" and emotion behind competition, similar to the way that close-in cameras helped popularize tournament poker.

 

To address concerns from hardcore fans, Blizzard commented on questions specific to gameplay and the competitive community, such as the play speed of the demonstration videos, which didn't run as quickly as the original Starcraft. This is because, according to Pardo, the game played during the demonstration was set on a slower speed; Pardo suggested that Starcraft II will have multiple speed settings, similar to Warcraft III. The panel also confirmed that the sequel will have only the three factions of the protoss, terrans, and zerg--there will be no fourth faction. To address another question, the panel suggested that the resource management system in the sequel will feature "some enhancements, but it will still be very similar to the resource management in Starcraft, and just as important." When asked about system requirements, the panel replied that the requirements haven't been fully finalized, but that the game will support Pixel Shader 2.0 graphics and PCs with either Windows XP or Vista. Given that the trailers shown at this morning's presentation featured cameo appearances from key Starcraft characters like Zeratul, Jim Raynor, and Kerrigan, when asked about the sequel's story, creative development VP Chris Metzen replied that those three characters will definitely appear in the game, and that the sequel will definitely expand on the story from Starcraft and Brood War, but that the studio would otherwise have to stay "tight-lipped" on further details.

 

The panel also fielded broader questions pertaining to the sequel's future and Blizzard's future. When asked why Blizzard decided to develop Starcraft II rather than, for instance, another Diablo sequel or another massively multiplayer game, Morhaime replied that Starcraft II was a project that much of the company had wanted to work on for years, and that the current level of technology made the game seem like the right choice. Morhaime also pointed out that the new development proved that Blizzard "wasn't just a massively multiplayer company" that would rest on the laurels of the highly successful World of Warcraft. The panel also fielded a thorny question on the creation of new intellectual property. Blizzard has become known for focusing on creating games only from a select few IPs it owns (Starcraft, Warcraft, and Diablo), and that although several team members "would like to explore the creation of new IPs, [they] are still very much in love with the three," and that Blizzard's approach to developing games--that is, developing very few games at a time--meant that the company often finds itself focusing only on these properties. Morhaime also fielded a question on Blizzard's commitment to the PC as its primary game platform, citing the "indefinite hold" status of the studio's canceled console game Starcraft: Ghost as an impetus that eventually drove the company to focus on the PC as its primary platform--a decision that Morhaime suggests, "paid off in spades," given that the company's new focus now lets it work on Starcraft II and World of Warcraft expansions. The executive also suggested that Microsoft's new initiative to bring the Xbox Live experience to the PC in the form of Live Anywhere wouldn't change Blizzard's online strategy; the company will remain committed to supporting and developing Battle.net for online play.

 

http://www.gamespot.com/news/6171172.html?action=convert&om_clk=latestnews&tag=latestnews;title;1

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New units

 

Terran

 

* Reaper: Uses dual pistols, can jet pack across terrain.

 

Protoss

 

* Colossus: A large quad-legged vehicle that fires strong dual lasers. Shown in the video destroying a large wave of Zerglings. This unit can also traverse differences in terrain height.

* Immortal: When powerfully attacked, activates a shield which reduces damage taken.

* Mothership: A powerful flying unit which consumes an extreme amount of resources to produce, but is a unique unit (1 at a time). Has the Timebomb ability, which slows all enemy missile attacks, and the Earth Cracker, a large laser that obliterates anything in its path, in the style of Independence Day. Also has an ability to create a black hole. Looks like a floating sand dollar.

* Phoenix: Can overcharge guns for multiple projectile blast, but after blast the ship is rendered inert for a short period.

* Warp Ray: Flying unit that deals damage with a blue laser that does more damage as it focuses on the same target. Good versus buildings, weak against small arms fire.

 

Zerg

 

* Worm: Can be used to transport small units such as zerglings underground.

* Succubus: Special ground unit. "Infect" ability allows takeover of hostile organics for a limited amount of time, ending in the target unit exploding and damaging everyone around it.

 

Updated units

 

Protoss

 

* Zealot: Will have a new charge ability, allowing a zealot unit to quickly close the distance between itself and an enemy unit.

 

Zerg

 

* Zergling: New ability to mutate into suicidal "bombs", that can roll across the terrain.

New racial abilities

 

* Protoss: can create shields anywhere, and warp prefabricated units close to any Pylons.

 

http://en.wikipedia.org/wiki/Starcraft_II

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Release date(s) ETA 2008

 

Auto pou to brikan? Kanena link den exoun?

 

Blizzards VP has come out with a statement (a public one to boot). Look at the quote below (IGN)

 

On stage in London for the game launch, Bassat stated, “I am a StarCraft player myself and I hope its not a decade, and we launched StarCraft in 1998, before I am standing here again, celebrating the next game in the series.”

 

Iparxei auto to statement pou dinei hint gia telos 2007 opos anefere kai o privateer, opos kai to parakato

 

During another previous interview, Paul Sams (Blizzards COO) said that in 2007 they will have 3 (three) product announcements. If we consider that the Burning Crusade has been one, we are left with two

 

To ena bgike. Logika anamenoume anakoinosi tou diablo 3 stin Blizzcon

 

StarCraft 2 will have no unit selection limit, which should please or enrage StarCraft purists.

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Worldwide Announcement Exclusive Estimated Ship Date: October 2007 Limited Edition Price: $249.99 / 199 Euro Limit One Per Customer Status:

COMING SOON! Check back for more photos and pre-order information!

o commemorate the announcement of the highly anticipated StarCraft II, Blizzard Entertainment is proud to present the Tychus Findlay Limited Edition Statue. This collector's item is a product of a collaboration between Blizzard Entertainment's famous cinematics team and the incredible sculpting of Sideshow Collectibles. Players can now own a piece of StarCraft history with this highly detailed, 18-inch tall statue of Terran Marine Tychus J. Findlay standing atop a freshly killed Hydralisk. Cast in high-quality polystone and hand painted to exacting standards, the power of the Terran Marine Corps stands triumphantly in this beautiful museum-quality piece.

 

 

Product Specifications (Approx.)

15" W (381 mm), 18" H (457.2 mm), 12" D (304.8 mm).

Weight: 17 lbs. (7.71 kg).

 

https://us.blizzard.com/sc2collectible/starcraft2/menu.html

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Συμφωνα με αυτο το link θα κυκλοφορησει 20/11 (6 μηνες απο τωρα) http://www.1up.com/do/gameOverview?cId=3159435

 

αλλιως πιθανη ημερομηνια ειναι η 1η Απριλιου 2008 που κλεινει και τα 10 χρονια απο την κυκλοφορια του πρωτου μερους.

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During another previous interview, Paul Sams (Blizzards COO) said that in 2007 they will have 3 (three) product announcements. If we consider that the Burning Crusade has been one, we are left with two

 

Πολύ σημαντική λεπτομέρεια: λέει "in 2007 they will have 3 (three) product announcements". Ομως το Burning Crusade δεν ανακοινώθηκε το 2007. Η μία ανακοίνωση είναι το StarCraft II. Η άλλη θα είναι σίγουρα το νέο expansion του WoW που θα κυκλοφορήσει αρχές 2008 (ένα κάθε χρόνο δεν είπανε; ). Το θέμα είναι ποια θα είναι η τρίτη ανακοίνωση.

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