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PlayStation Portable Topic v2 [PSP][Εκτός μηνυμάτων για downgrade]


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Sony PSP GPS Receiver

 

Manufacturer Specifications

Trade name: GPS receiver

Trade SKU: PSP-290

Sale day: 2006 December 7th

Retail price: 6,000 Yen

Reception frequency: 1575.42MHz (L1 band, C/A cord/code)

Reception method: Channel 20

Reception sensitivity: Pursuit: - 153dBm; Capture: - 140dBm

Determination renewal time: Approximately 1 second

Determination precision: 5m (2DRAMS, - 130dBm)

External size: Approximately 45 × 41 × 17mm (width x height x depth)

Mass: Approximately 16g

Contents: GPS receiver × 1; Private case ×1

 

 

παιδια τι λεει το μαραφέτι?

 

αποτι ειδα και καλα κυκλοφορησε μονο ιαπωνια και εκτος αν το παρει κανεις δεν εχει software....

 

αν π.χ. το παρουμε απο ebay γνωριζετε αν και με ποια προγραμματακια μπορουμε να το χρησιμοποιησουμε? και απο χαρτες?

 

thanks

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Εδώ έχουμε ολόκληρο οδηγό για το πώς να το δουλέψεις στην Ελλάδα:

http://www.octapus.net/phpnuke/modules.php?name=Forums&file=viewtopic&t=3259&highlight=map&sid=6853949a3e37b91122a2324b9046be5d

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God of War's Tartarus, revealed

 

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See new screenshots in our updated gallery.

This is Tartarus!!!!

 

Kratos' upcoming PSP adventure, Chains of Olympus, will go through the depths of Tartarus -- and we have the latest screenshots. Check out Kratos doing what he does best: killing lots of big things.

 

In addition, check out some of the meticulous art that the team at Ready at Dawn is preparing for its AAA PSP game. There's no shortcuts here folks -- they're putting a lot of effort into this one.

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TGS hands-on: echochrome

 

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After its shocking E3 debut, we desperately wanted to play echochrome, the mind-bending Escher-inspired puzzle game that has players changing their perspective. Available on the PS3 as a downloadable title and as a PSP game, echochrome excited audiences with its truly innovative concept. But, how did the publicly playable PS3 demo play?

 

Well, it works exactly as you expect it to. The demonstration features an English-speaking monotone voice that seems a perfect match with the game's ultra-minimalist presentation. She'll explain the five rules of the game that control the way your perspective, the world, and your character, all interact with each other. Each sequence has players testing out a single new device, such as being able to block obstacles by hiding them from the player's vision. Through this brief tutorial, players will be gifted with the ability to start playing through the game's mind-destroying puzzles.

 

The single level available in the demonstration had us attempting to collect echoes, shadows situated in various points in the stage. As simple as that may sound, imagining the total destruction of object permanence is not something we're readily accustomed to. The on-screen avatar acts like a lemming, constantly going forward, even if it means certain doom for the character. This means players will have to act fast, and position the level correctly as the avatar makes its way forward. This is where we found that the camera rotates a bit too slowly for our tastes. We ended one of our lives trying to cover a hole, but couldn't rotate the level quickly enough to save our character. Thankfully, each echo that one walks into acts as a checkpoint, so that the level we played didn't become frustrating. However, we hope that Sony will make moving the camera a bit speedier.

 

echochrome is a simple, innovative, and more importantly, fun title that continues to deliver on the PlayStation Store's promise of offering gamers unique gameplay experiences. Although we didn't get to play much, it's clear that Sony has something truly special in their hands.

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TGS hands-on: Star Ocean First Departure

 

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Watching Star Ocean: First Departure is far more entertaining than playing it. The time-limited demo we played at the Tokyo Game Show starts with a glorious anime cinema that looks stunning on the PSP's screen. Once the cinema ends, the game goes back to its 2D roots with fairly unimpressive sprites that are a bit too small in the now-widescreen display.

 

Yes, it's a remake of a decades-old RPG, but the in-game graphics lack the life seen in other PSP RPGs. Even Square Enix's own Final Fantasy remakes on the system added shiny new graphical effects, like brand new lighting. At the very least, the game runs at a silky smooth framerate that looks really eye-popping. Navigating the overworld was easy, and we were pleased by the incredible production values: voice acting was aplenty and much appreciated (even though we couldn't understand what they were saying!).

 

The battle system is where we found ourselves less enamored with the game. In a similar fashion to Namco's Tales series, the three characters run around a field in real-time. Players can attack in real-time with their lead character, although the experience felt somewhat simplistic. Sure, we had a limited amount of time with the game, and it was in Japanese. However, the game simply didn't have the flair that its animated cutscenes do, and the battles were less than engaging. Hopefully, more time with the game will change our opinion, but for now we're not too enthusiastic about Square Enix's latest effort.

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TGS hands-on: PSP 1seg TV tuner

 

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The 1seg tuner for PSP makes us jealous of Japanese PSP owners. The tiny peripheral attaches to the top of the system, and allows users to tune into a variety of broadcast channels. The video quality at the Tokyo Game Show floor was stellar, with very minimal artifacting seen in the video. It's easy to change channels through a simple intuitive interface which overlays over the video quite nicely. A variety of video resize options can be readily accessed by bringing up the options menu with the Triangle button.

 

If there's a complaint we would have about the 1seg tuner, we'd say it has to be the delay that comes when switching channels. It takes a full second or so for the system to display video of the next channel. Certainly not a major hindrance, especially when considering the quality of video that's produced on such a small peripheral. Japanese Joystiq readers will want to check it out.

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  • 3 εβδομάδες αργότερα...

Παιδες θα ηθελα να μου πειτε πως μπορω να παιξω παιχνιδια του psx1 στο psp μου εχω κατεβασει το προγραμμα psx-p βαζω μεσα στον φακελο roms το iso αλλα δεν μπορω να το τρεξω οταν το τρεχω με πεταει στο μενου του psp. Να πω οτι εχω firmware 1.50

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Παιδες θα ηθελα να μου πειτε πως μπορω να παιξω παιχνιδια του psx1 στο psp μου εχω κατεβασει το προγραμμα psx-p βαζω μεσα στον φακελο roms το iso αλλα δεν μπορω να το τρεξω οταν το τρεχω με πεταει στο μενου του psp. Να πω οτι εχω firmware 1.50

 

Prepei na valeis kapoio custom firmware gia na ta paiksei kai an thumamai kala megalutero tou 3.03 an den kano lathos

 

Gia mena vres to custom firmware 3.52 M33-4 kai tha eisai OK

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λοιπον ειχα ενα psp εδω και πολυ καιρο και μολις χτες εκανα τις απαραιτητες διαδικασιες ωστε να βρισκομαι στο 3.71 m33 version. Εχει να προτεινει κανεις κανενα καλο game γιατι μπηκα στο gamerankings.com και τα καλυτερα games ειναι τα ιδια που ηταν και περσυ!!!

 

Εχει παιξει κανεις τιποτα της προκοπης ωστε να το προτεινει;;;

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