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HALO 3: Finish the Fight {Official Topic}


johnnypatras

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Σημερα εγινε κόλαση online.

Οποιος ψηνεται για καταιγιστικες μαχες ας το αναφέρει για να γίνουμε(ακόμα)πιο πολλοι.:-D

 

Βλέπω τα καλύτερα χάνω αυτές τις μέρες που δεν έχω gold!!!:mad::mad::mad:

 

Κλαψ,κλαψ:cry: !

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Βλέπω τα καλύτερα χάνω αυτές τις μέρες που δεν έχω gold!!!:mad::mad::mad:

 

Κλαψ,κλαψ:cry: !

Παιρνεις gold και είσαι right away με ένα battle rifle στο χερι και +20 kill/death spread.:-)

GET YOUR PLASMA GRENADES READY!!!

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Παιρνεις gold και είσαι right away με ένα battle rifle στο χερι και +20 kill/death spread.:-)

GET YOUR PLASMA GRENADES READY!!!

 

Μπααά,δεν είμαι και τόσο fan του BR! :lol: Όσο για gold αν πάρω τώρα θα είναι για μια βδομάδα και μετά για έναν μήνα θα πάει τσάμπα λόγω διακοπών!Άρα από Σεπτέμβριο!

Edit:Να και τα stats μου http://www.bungie.net/Stats/Halo3/Default.aspx?player=Spartan%20118%20Gr (δεν παίζω τελείως μόνος μου στο profile)

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Bungie boss "laughed" when MS pulled Halo from E3 briefing - Mattrick

 

Είπα να μην ανοίξω thread γιατί δεν έχουμε ακόμα ούτε το όνομα του παιχνιδιού και γι'αυτό ποστάρω εδώ.(αν επιτρέπουν οι moderators)

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Bungie @ PAX

 

For the record, we have no plans to make any big announcements or huge reveals at PAX this year. While we will have some Halo 3 multiplayer stuff for you to check out, this is not going to be the "big announcement" many of our fans are clamoring for. Rest assured that when the time is right, we will be making announcements and talking about the stuff we're currently working on. At the moment we do have three distinct projects underway within Bungie - some familiar, some not. Some on a closer horizon, some quite far off.
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Bungie Weekly Update: Rare Thursday Edition 9/18/2008

 

Outtro in Go Minor

 

Earlier this summer, my bipolar, crazy landlord told me, "The night is darkest just before the dawn."

Dawn is about to break.

 

Hype explosion που λέει και ένας στα comments.Αλλά δεν μας πειράζει,είναι και αυτό ένα μέρος απ΄το νταβαντούρι που δημιουργεί το Halo(ή κάποιο άλλο project της Bungie)

 

Όταν ανακοινωθεί επίσημα το project θα δημιουργηθεί νέο thread,απλά ως τώρα όλη η Bungie στεγάζεται εδώ!B)

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Outtro in Go Minor

 

Earlier this summer, my bipolar, crazy landlord told me, "The night is darkest just before the dawn."

Dawn is about to break.

 

Droools!! Άντε να δούμε.

 

Φανταστικό το update που έρχεται, βελτιώνει κι άλλο το online και αποδεικνύει έμπρακτα γιατί είναι ΜΑΚΡΑΝ ( μακράν όμως) το καλύτερο online multiplayer .

 

Επίσης, όσα παιχνίδια κι αν έρχονται και φεύγουν πάντα 2-3 ( ή και περισσότερες) φορές την εβδομάδα θα αφιερώσω ένα 3ωρο-6ωρο στο Halo. Ακόμα κι αν κατά περιόδους το έχω αφήσει, πάντα ξαναγυρνώ. Το παιχνίδι που έχω παίξει περισσότερο από οποιοδήποτε άλλο. Είναι η πρεζούλα μου κάθε φορά!:-D

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Title Update 2 will download when you log in to Halo 3 on September 23rd. Smart alecky types guessed it would be either today (the 18th) or the 23rd as we make a habit of doing our updates on pretty particular days. If you poke around youʼll see that some stuff has changed here on Bungie.net, some of that stuff will flick on when TU2 turns on next week, and some of it is Live now.

 

When TU2 goes live next week we fully expect a crazy period in Matchmaking. See, there will be a period after TU2 goes live where not everyone will have the Title Update for a number of weird reasons like: You left your box on and the TU came out so folks who turn their boxes on are getting the new patch and you're playing the previous version of the game; Your Xbox doesn't recognize a new patch (clear your boxes' cache - Go to the System blade and select Memory. Press Y on the HD symbol and then press X, X, LB, RB, X, X. If you did this properly a message will appear saying: Do you want to perform maintenance on your Xbox 360 storage device. Selet the "yes" equivalent and then boot up Halo 3) or any number of other weird issues like the host has TU2 and the client doesn't or the client has TU2 and the host is on TU1, it's going to be a bit like the end of Ghostbusters, but we promise, that even though it seems like Matchmaking has fallen into the gaping maw of cement cracks - it will climb out.

 

We expect all of these issues to resolve within four or five hours of TU2 going live. We will be watching it closely.

 

Playlist Changes

The new changes to the playlist are detailed in last week's Bungie Weekly Update:

Quote: Ranked Playlists

 

Lone Wolves

 

Player count increases from six players to 8 players.

 

Team Objective

 

Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).

 

Team Doubles

 

This playlist now requires ALL content (Cold Storage, Legendary and Heroic maps are being used in Team Doubles)

Objective Gametypes have had their appearance frequency reduced.

Crazy King Hill times increased to one minute. Hill Movement set to Sequence (was Random).

 

Ranked Big Team Battle

 

This playlist is retired.

 

Introducing Squad Battle

 

Squad Battle is a Ranked six on six Playlist designed to fill some of the void left by excising Ranked Big Team Battle from the Halo 3 Playlists. Squad Battle gametypes are focused on Slayer and Capture the Flag and this playlist currently requires the Heroic Map Pack.

 

Social Playlists

 

Big Team Social

 

This playlist is retired.

 

Rocket Race

 

This playlist is retired.

 

Multi Team

 

Rocket Race has been added to the gametypes and set with a low weighting.

 

DLC Playlists

 

Since Big Team was cut from Social, eight on eight action is reborn in the overhauled DLC playlists section of Matchmaking. DLC Slayer and Objective are both retired. These playlists require Halo 3 Downloadable Content (at least up through Legendary, but in the case of FFA, it requires all DLC) to participate.

 

DLC FFA

 

This is an eight-player Free For All hopper focused on DLC content. The gametypes contained herein are a mix of Slayer, Objective and Infection modes.

 

DLC Big Team

 

Eight on eight Social Slayer and Objective action (Gametypes from Big Team Social)

Focused on DLC content (Requires both Heroic and Legendary Map Packs)

 

Hardcore Playlists

 

Team SWAT

 

Objective Gametypes, SWATGuns set to skip after veto

Weighting on all Objective games, SWATGuns and Magnums reduced

Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades

SWAT map variants now have Carbines and grenades available to pick up.

 

Head to Head

 

This playlist is retired.

 

 

You can see what playlists there are, and what the weighting is of each map and gametype in each playlist here.

 

New Achievements

The 9/5/08 Bungie Weekly Update revealed that the Auto Update will add new achievements to Halo 3:

Quote: Hereʼs a look at these achievements which can be earned via the Legendary Maps and Halo 3 Campaign:

 

Vidmaster Challenge: Lightswitch (0 points) – Get to the rank of Lieutenant in any playlist in the new EXP progression system.

Vidmaster Challenge: 7 on 7 (0 points) – Enter into any ranked or social playlist with 7 EXP on the 7th of the month.

Vidmaster Challenge: Annual (0 points) – After 9/25/08, complete Halo on 4-player Legendary LIVE co-op, with Iron, and everyone in Ghosts.

Double Double (25 points) – On a Legendary map, get two Double Kills during any ranked or social match.

Poor Yorick (25 points) – On a Legendary map, get 3 Oddball melee kills during any ranked or social match.

Came…From…Behind (50 points) – On a Legendary map, get 3 assassinations during any ranked or social match.

Defend This (50 points) – On a Legendary map, get a flag melee kill during any ranked or social match.

Flag Dropped (25 points) – On a Legendary map, get 2 flag carrier kills during any ranked or social match.

Road Rage (25 points) – On a Legendary map, get 5 Warthog chaingun kills during any ranked or social match.

Look Both Ways (50 points) – On a Legendary map, get a Splatter Spree during any ranked or social match.

 

 

As folks have seen, these arenʼt the only achievements weʼre adding. But without proper context, thereʼs not a whole lot else weʼre going to say. Stay tuned.

 

 

New Playlist Ratings System

A new Playlist Ratings system is being added to Halo 3. This ratings system will NOT replace any of the current systems. A quick summary of the new ratings system:

Quote: The most visible change coming to Halo 3 in TU2 is the in-game addition of Playlist Ratings. Weʼve talked about Playlist Ratings before, but hereʼs a quick recap:

 

 

Playlist Ratings are the playlist-level decoupling of Trueskill values (the in-game number next to your name) from Experience (the icon next to your name).

You will now have a separate military rating (based purely on EXP) in each playlist. When TU2 goes live, everyone will begin at 0 EXP. This means that being a General in a Playlist is based on how many games youʼve won in the Playlist, not based on the Trueskill number next to your name.

Your Trueskill values have not been reset. If someone checks your Service Record they will still see your Highest Skill.

 

A more detailed description of the new ranking system here.

 

Major changes to matchmaking

There are six major changes to matchmaking on the way:

 

1. A new map variant, called Epilogue, will be added to matchmaking. Epilogue is Epitaph with all shield doors removed. Epilogue will not replace Epitaph, it will be in matchmaking alongside it.

 

2. A new map variant, called Boundless, will be added to matchmaking. Boundless is Snowbound with all shield doors except these and these removed. Boundless will not replace Snowbound, it will be in matchmaking alongside it.

 

3. A new map variant, called Sandtarp, will be added to matchmaking. Sandtarp is Sandtrap without the Elephant vehicle on the map, and with the team spawns swapped for one-sided gametypes. Sandtarp will not replace Sandtrap, it will be in matchmaking alongside it.

 

4. A new map variant, called Pit Stop, will be added. Pit Stop is The Pit with inaccessible spawn hives. Pit Stop will not replace The Pit, it will be in matchmaking alongside it.

 

5. Ghost Town will no longer appear in any symmetrical gametype.

 

6. In Team Slayer, the player will now spawn with the magnum as a secondary weapon in AR start games.

 

There are also:

Some smaller, more under-the-hood changes that will occur. For example, some GAFers who played Halo 3 with AU2 in affect at PAX believe that AU2 gives grenades a damage boost.

 

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The write-up about the Playlist ratings, for the lazy:

Quote: Playlist Ratings

 

The other major outward facing component of TU2 is the addition of “Playlist Ratings” to Halo 3. In a nutshell, playlist ratings are the playlist-level decoupling of Trueskill values (the in-game number next to your name) from Experience (the icon next to your name). You will now have a separate military rating (based purely on EXP) in each playlist. So this means that being a General in a playlist is based on how many games youʼve won in the playlist, not based on the Trueskill number next to your name. Your Trueskill values are NOT being reset. If someone checks your service record, they will still see your Highest Skill.

 

The most important thing to note here is that nothing is being taken away – you are not losing your existing global ratings. We are in fact ADDING new stats via per-playlist EXP and ratings.

 

To further clarify things, I asked Tyson (Multiplayer Designer) and Shishka (Playlist Designer) to answer a few questions on this topic.

 

Hey guys, one of the main points of interest for TU2 is the addition of a new online rating system. What all does this entail?

 

Tyson: In TU2, our rating system is starting to track a rating per playlist, in addition to your traditional global performance rating. As you earn EXP in each playlist, you can earn a rating specific to that playlist, to show off your progress in the playlist of your choice. Of course, your old ratings remain fully intact and will continue to progress.

 

What will this ultimately mean for players?

 

Tyson: More stats, in the form of more detailed breakdown of your progress. If you spend most of your time in Team Slayer, youʼll be able to see the progress youʼre making there.

 

How does this new system differ from the previous ranking framework?

 

Tyson: The nice thing is that it doesnʼt change any of the old ratings—your prior accomplishments remain fully intact. When youʼre sitting in a playlist lobby, you will see the new rating symbols instead of the old global ones, but your global rating is still front-and-center in your service record.

 

Why was the decision made to implement this new rating system?

 

Tyson: Two reasons: first, so that people who prefer to play in particular playlists can compare themselves more directly against other people in that playlist. Second, so that players who are a long way from meeting the EXP requirement for their global rating have some new, more immediate feedback regarding their progress.

 

Will the EXP I earn in playlists count toward my global rating?

 

Shishka: Yes. Thatʼs why we call it your “global” rating.

 

How does this affect Double EXP weekends? Could I become a General in Griffball?

 

Shishka: Double EXP weekends will continue to make a regular appearance in Halo 3 for the foreseeable future. Yes, it is potentially possible to become a General in a double EXP weekend playlist, and yes, it will occur in half the time itʼd take to become a General in a regular playlist.

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