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panther_512

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Χμμμ, γούστα είναι αυτά, αλλά εμένα το άσπρο μου φαίνεται λίγο generic, λίγο apple. Δεν μου αρέσει ιδιαίτερα.

 

Το συζήτησα και με τους φίλους και φίλες μου και όλοι προτιμούσαν το μαύρο.

 

Κάνει πιό εύκολα δαχτυλιές αλλά είναι πιό 'μούρη".

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Gunpey Confirmed for North America

 

Q Entertainment draws a line to the late, great Gunpei Yokoi.

 

Players who have lost themselves in blissful, life-devouring hours with Lumines or Meteos know how compelling puzzle games can be, even years after Tetris took up so much time. Following reports we saw in Famitsu last week, publisher Namco Bandai today announced that Q Entertainment, which added its puzzle-y powers to Meteos and Lumines, is developing Gunpey, a tribute to the WonderSwan puzzler by the late Gunpei Yokoi -- creator of the Game Boy and general Nintendo legend.

 

Like previous Q puzzle games, Gunpey integrates its block-matching action with original music. Squares containing lines of various angles slide up the screen and players must flip the lines in such a way that they connect across five columns, at which point the row disappears. If a broken line reaches the top, however, the game ends.

 

The line-linking play is supported by 40 backgrounds and a wireless two-player mode.

 

"Addictive and easy-to-learn, Gunpey was originally conceived by Game Boy creator and legendary game developer Gunpei Yokoi. It has now been re-imagined by the creative minds at Q Entertainment in a perfect dream collaboration that should excite any hardcore gamer," said Naruo Uchida at Namco Bandai. "This title embraces the signature touches of a product conceived by Yokoi. It is accessible, original, and intuitive, yet a challenge to master. Additionally, it combines the ground breaking music integration that has become Q Entertainment's signature."

 

Look for Gunpey to arrive in North America this holiday season for the Nintendo DS and PlayStation Portable.

 

gunpey--20060710102421922.jpg gunpey--20060710102422344.jpg

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το άσπρο μου φαίνεται λίγο generic, λίγο apple.

 

...καλά και το μαύρο θυμίζει έντονα το μαύρο iPod και το μαύρο MacBook. Αν αντιγράφουν την Apple (τον θεό Jonathan Ive δηλαδή) τότε μόνο μπράβο μπορούν να ακούσουν. Εγώ έχω το μαύρο και είναι πολύ όμορφο. Φαίνονται έντονα οι δαχτυλιές όμως...

 

Με το DS Lite και το Wii είναι σε πολύ καλό δρόμο σχεδιαστικά. Μακάρι όμως να βγάλουν και το Wii σε μαύρο γιατί κάτι ακούγετε ότι μπορεί να το δούμε μόνο σε λευκό στην αρχή. θα είναι ΤΕΛΕΙΟ μαύρο με τον μπλε φωτισμό!

 

Άσχετο αλλά όποιος είχε τον iMac G4 βλέπει όλα αυτά τα μηχανήματα και του κάνουν ελάχιστη αίσθηση σχεδιαστικά. Δεν πρόκειται ποτέ να ξανα βγεί κάτι τέτοιο. Το κοιτούσες σαν χαζός!!! (Με ανοιχτό το στόμα):mrgreen: :mrgreen: :mrgreen: :mrgreen:

:cry: Μου λείπει ομολογώ...

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Datel's 'True' Action Replay For DS Coming VERY Soon!

The current Action Replay for the DS is being discontinued, however fear not DS cheaters, Datel are set to introduce a 'true' DS Action Replay device in the next 10 days. The version which will be removed currently only manages save games, but the new advanced version should remind us all why Datel are the number one cheat device manufacturer in the world. Prices and pictures will follow shortly!

 

Fingers crossed the new version is something truly innovative from Datel. Stay tuned.

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Lite To Recieve Headset & FF3 Edition

 

A DS headset and shiny limited-edition Final Fantasy III DS Lite are among several news tidbits from Japan today...

 

First Nintendo of Japan announced the new "Noble Pink" DS for release in July, a sure play towards the DS' impressive pull among women (and very confident men). Then came word that they would be bringing over Europe's sleek "Jet Black" DS in September alongside a slew of games including Tingle's first solo foray and Winning Eleven DS. Now, sandwiched neatly between, Nintendo have announced at a Product Fair that the Land of the Rising DS will be getting a special bundle that includes the hotly anticipated DS remake project Final Fantasy III and a DS Lite emblazoned with iconic FFIII art.

 

dsliteff3.jpg

 

Again, this limited-edition DS Lite will roll out alongside Final Fantasy III in Japan on August 24th. The game is sure to be huge, and this new DS Lite will surely prove to be a hot item come late August. Dedicated fans might be forced to import - no word yet on any similar promotions outside of Japan.

 

In other news, the Big N revealed a headset was on the way for the dual-screened handheld. Not ground-breaking news, though the included headphones and mic will make voice-chatting on Metroid Prime Hunters and the forthcoming Pokémon Diamond & Pearl easier to use. The headset is coming out on September 24th for the price of 1200 yen (about $10, which will probably cost around the same amount in pounds or euros if it makes it to the West).

 

Other news tidbits revealed included that Sega was bringing its PSP Brain Training games to the DS. Entitled Nou Nenrei Nou Stress Kei Atama Scan, the game tests how well you react to stressful situations. Namcoʼs Tales of the Tempest will now hit Japan in October, leaving August and September free for Final Fantasy III to claim the roost. Interestingly though, Square-Enix's Dragon Quest Monster: Joker is also scheduled for the DS in October as well. Finally, Nintendo is re-releasing Yakuman DS, which was a mahjong game featuring Nintendo characters. This time around it will be re-launched with Wi-Fi modes to try and bolster poor sales.

 

And that's your round-up from the East, more as we get it!

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Hands-on: Mega Man ZX - Part 1

 

When it comes to classic side-scrolling action, few franchises satisfy the craving like Mega Man has. Since it's debut in the 80's, Capcom's flagship series has hosted over 100 games worldwide (including variations and cross-platforms), so it is obviously no surprise to any of us that there's yet another Mega Man title hitting the Nintendo DS this fall. Mega Man ZX takes the classic "X" gameplay from the Super NES days, combining it with the revamped upgrades and style of the Mega Man Zero series on the GBA. We had a chance to go hands-on with the game at E3, and while it may have looked like just another Zero sequel, it has turned out to be far, far more. After many a sleepless nights and NES gaming sessions spent in wait, Mega Man ZX has arrived at IGN. True, it's in Japanese. True, we don't know a lick of Japanese aside from a few lines involving "Mr. Roboto," but that won't stop us from pushing what may be the best Mega Man adventure since the Super NES days to the limit.

 

ZX follows the continuing story of the overall Mega Man franchise legend. Taking place a few hundred years after the GBA Zero titles, the world is now again living in mixed harmony between humans and reploids. Trading adaptations between "races," man and reploid have learned to achieve a common ground, though tension is still high on both ends. Humans have learned to harness the power of reploid technology, making suits that focus on reploid technology. On the flipside, reploids have become more human-like in their AI programming, going as far as actually incorporating complex feelings and a limited age lifespan into their lives. As the truce continues, the two worlds become one. At the same time, however, the Maverick threat is still very apparent, as the world has been divided between "inner" and "outer" areas, with inner zones being the only Maverick-free cities for living. Enter Vent and Alie, two (playable) siblings who have acquired the ability to harness the X suit. Having their parents killed by Maverick bots, Vent and Alie depart on a mission for vengeance and justice, one shattered renegade robot at a time.

 

Since ZX follows the Zero franchise, a ton of the gameplay elements have been retained. For starters, the level layout, sub-menus and overall presentation lends itself to the Zero series almost entirely, though the formula has been seriously improved. During the opening chapter of the game, players will have access to the X suit only. The entire gameplay mechanic revolves around suit-switching though, as Vent and Alie will acquire the ability to morph into other X models as the adventure continues. There are six main Maverick hunters in all, though the main characters will also need to navigate towns and neutral areas without the aid of the suits at times. The character-swapping is no gimmick either, as each X model literally changes the entire flow of the game. Each of the models makes use of different weapons and attack sets, as well as not-so basic abilities such as underwater/air dashing and touch-screen specific techniques that can show enemy weak spots or even plot bullet paths. Team that with the ability to create and combine weapons and powers and you've got one of the deepest traditional Mega Man games in history.

 

In addition to just the character upgrades, the overall gameplay in Mega Man ZX has been overhauled as well. Rather than simply going level-to-level like previous Mega Man X games, ZX adapts a more free-form version of the Mega Man Zero layout, expanding on the "go anywhere" feeling even more so. In fact, the amount of freedom is limited only by the suits acquired, giving the game a feeling very reminiscent to Metroid: Zero Mission, or even Castlevania: Dawn of Sorrow. Of course the main Mega Man feeling is still dominant over any additions, but the level design really does give the feeling of an all-encompassing world, rather than level hopping to mission locations or boss levels. Simply sign up for a mission, track the foes down and eliminate them. Seems easy right? Maybe not.

 

Though we've loved each of the Mega Man Zero titles on Game Boy Advance, they've developed a bit of a stigma. The games are amazingly difficult, and while it definitely is a welcomed challenge the difficulty has actually turned people off from the franchise as well. More recent Zero titles have tried to offer a compromise, but ZX manages to have hit it on the head from our initial play through. ZX offers two difficulty levels, and the difference is staggering. Depending on which mode is selected, an average enemy can take as little as one shot to destroy, or as high as six or seven blasts on the "Hard" setting. The difference is definitely shocking at first, but the spread really allows gamers of varying skill (and patience) to experience this awesome package. To add to the game's diversity, each X Model brings a whole new playstyle to the game, so no matter what type of player you are, chances are there's a fighter for you.

 

Along with the difficulty settings, the presentation has seen a huge boost in the right direction, teaming traditional animated cut-scenes with beautiful in-game art and effects. The audio additions are just as apparent, as key characters now speak their lines rather than standing mute. The sound-track is also very fast and fresh, combining the classic guitar riffs with a broad techno feel. It's different, but it still feels like a Mega Man game and really gives the game an attitude all its own. We came into ZX expecting just another Zero title, but it's obvious this one is special. The amount of detail in the presentation and awesome gameplay additions will definitely make this a no-brainer for anyone who considers themselves a Mega Man junkie.

 

mega-man-zx-20060706071215731.jpg mega-man-zx-20060706071219809.jpg

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panther πάνω που προσπαθώ να convince τον εαυτό μου να μη πάρω το DS, πετάς κάτι screenshots και με βάζεις σε σκέψεις ξανά! :P

 

Να πω την αλήθεια περιμένω να το δω live το άλλο Σάββατο κάτι που θα κρίνει και την απόφαση μου τελικά! :)

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