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Tomb Raider: Underworld


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Ωραία τοπία όπως σε όλα τα Tomb Raider παιχνίδια, αλλά τη Λάρα την έχουν σκοτώσει. Μόνο τα b00bs λένε πάνω της. Ο κ0λ0ς είναι με γωνίες και τα γόνατα σαν να έχουν λιώσει. Έλεος, φτιάχτε την επιτέλους! Έχει όλα τα προσόντα να γίνει ο πιο sexy χαρακτήρας στα video games, αλλά δεν τα αξιοποιούνε :P

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Into The Deep:

 

It's becoming clearer as the months pass just how big a step forward is planned for Lara Croft. Underworld has been blowing us away for months with teasing images, but this time we got an up close look at the game in action. This glimpse only reinforces the point - Lara is headed into some exciting new waters.

 

The level we saw begins as Lara stands in her wetsuit aboard a well-appointed yacht. Diving off, she enters into the profound blue of the Mediterranean Sea and swims downward in her scuba gear. As some dangerous sharks approach, Lara has her trusty spear gun for protection. This time around, and throughout the game, she can use non-lethal tranquilizers - not everybody was enthusiastic about the need to kill off endangered animals in earlier games.

 

Far below, Lara finally reaches her destination - a fully submerged temple on the floor of the sea. As more threats arise to confront her, she must explore the temple until she figures out the entry puzzle. The game focuses on making individual puzzles feel genuine and organic to the game world - random key card tricks are nowhere to be seen. As she swims, a pinging sonar system locates hidden caves and other secrets, further expanding her repertoire of tools. However, for players more interested in action than brainteasers, an extensive in-game hint system now offers the solutions to every puzzle as you explore. Purists will no doubt refuse to even enter the hint menu, but others can avoid frustration if they choose.

 

Finally inside the ancient structure, the tomb raider comes face to face with the Kraken, a tentacled horror that blocks her way. Instead of radioing back to headquarters for quips and conversation, Lara now carries a camera with which she films her discovery. She'll often speak into the camera as she films, cluing players into the path that lies ahead. In a similar way, Lara can now take pictures of her exploits - there's even a ten-second timer on her camera so she can set up that insane action shot as she leaps across a gap. These images will be uploadable to the Internet, so players can share their adventures and advise other gamers about secret locations and hidden pick-ups.

 

Once Lara wraps up her photography session, she faces the task of passing the Kraken. In the process, she must platform and leap her way past those endlessly writhing tentacles. In some cases, the dangers she faces will warrant one of the new adrenaline moments. Rather than the scripted button press minigames of previous games, this redesigned feature slows time to a crawl during specific moments, giving Lara time to run up the falling pillar, leap over the swinging tentacle, or dive beneath the cutting blade.

 

The over all impression we took away from this demo was extremely favorable. Gameplay innovation and technical expertise are advancing apace, and the result is a game that looks and plays quite well. If the series can keep that innovation and mantain what made the last two entries such fun, Underworld may surprise more than a few gamers who long ago turned their backs on Lara's adventures.

 

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εμενα παντως αυτό το spherical harmonics κατι αλλο μου φερνει στο μυαλο,ειδικα πριν διαβασω την περιγραφη πιστευα οτι ειχε να κανει με καποια νεα τεχνολογια απεικονισης σφαιρων (aka στήθη)

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Pre-E3 2008: Tomb Raider Underworld Impressions

Get a little wet with gaming's favorite explorer.

 

It's been almost six months since we checked in on Lara Croft and her latest adventure, which promises to take her into the deepest and potentially darkest adventure yet: that of exploring the underworld of various cultures for artifacts. In January, we examined segments of the Mayan underworld, which gave us a taste of the game's interactive environments, redesigned visuals and puzzle solutions and design philosophy of "What Would Lara Do," a move that provides much more flexible approaches to gameplay. A few days ago, we were lucky to check out a pre-beta build of the game and witness another environment that Lara will explore shortly after the game starts: the Mediterranean Sea...

 

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